Monday, January 24, 2011

The Future

Since this is a relatively new club, this post is about the future. This club will be dedicated, especially in the beginning, to the education of new members in Flash, followed by programming in C++, possibly scripting, 3D animation, or any other subject areas members are interested in learning about. Please note that no member of the club is obligated to learn anything. The idea is that members can learn what they want, when they want, to become effective members of a videogame development team.

Thursday, January 20, 2011

Idea for a "Bigger" Flash Game

Okay, so you're a T-Rex, right? And you live in the Himalayas. You can bite (with blood effects), headbutt, and tail swipe for attacks. (Kind of like Super Godzilla.) Your enemies are Yetis, Llamas, Cavemen and some others we would figure out in the process. Your goal is to "collect" as many pennies as possible. These pennies live in Apple Trees. The apples help you gain health, but it's not that big of a jump in health. When you "collect" pennies, they fall to the ground. You want to collect enough pennies to form an earthquake in several poorer countries and/or islands, such as Virgin Islands, Hawaii, South Africa and India. How this works is that each level happens a year after the last level, and the center of the earth has built up pressure (it's a flash game, logic is not needed.) If you drop enough pennies, the earth gets enough pressure for you to cause an earthquake somewhere. Bosses include Nine Headed Silver Dragons, Laser Blasting Zombie Unicorns, A Gigantic Magical Flying Chalupa, 3-Headed Ruby Colored Football Playing Zombies Drinking Blood, The Awesome Face, and THE GAME.