ITW question
Did Chris unconsciously want to die or was it a suicide mission? Why didn’t he accept help from people earlier if he didn’t want to die? Why didn’t he leave before things got too much for him to handle?
I find that the desire for change in life is a natural one that keeps people moving and is used as a natural learning mechanism. The root cause of this is most certainly humanity's raging curiosity. We will go out, see something, imagine up possibilities that may happen based on what we already know, and go test it. Although a simple learning mechanism more heavily used by infants may seem like a dumb thing to get stuck with as an adult, we are, we simply have more critical thinking skills and we have learned more things so as your life continues you will continuously try to fill that urge with more things. Simply trying a new restaurant or even wanting to do anything small and out of the ordinary satiates this hunger for new experience or knowledge. All that is important is that you gained or even regained something in your mind that you find worth noting. This is one of the reasons I cycle through video games so quickly and keep finding new games to play although maybe not as quickly as some. When it comes to desiring such a drastic change as Chris desires, that requires a build of curiosity and wonder over time that has not been satiated and suddenly releases in an outrageous act of defiance and change. So no I do not believe that Chris was on a suicide mission, but did end one life and start another.
Fairview High School Videogame Development Team
Friday, September 13, 2013
Monday, January 24, 2011
The Future
Since this is a relatively new club, this post is about the future. This club will be dedicated, especially in the beginning, to the education of new members in Flash, followed by programming in C++, possibly scripting, 3D animation, or any other subject areas members are interested in learning about. Please note that no member of the club is obligated to learn anything. The idea is that members can learn what they want, when they want, to become effective members of a videogame development team.
Thursday, January 20, 2011
Idea for a "Bigger" Flash Game
Okay, so you're a T-Rex, right? And you live in the Himalayas. You can bite (with blood effects), headbutt, and tail swipe for attacks. (Kind of like Super Godzilla.) Your enemies are Yetis, Llamas, Cavemen and some others we would figure out in the process. Your goal is to "collect" as many pennies as possible. These pennies live in Apple Trees. The apples help you gain health, but it's not that big of a jump in health. When you "collect" pennies, they fall to the ground. You want to collect enough pennies to form an earthquake in several poorer countries and/or islands, such as Virgin Islands, Hawaii, South Africa and India. How this works is that each level happens a year after the last level, and the center of the earth has built up pressure (it's a flash game, logic is not needed.) If you drop enough pennies, the earth gets enough pressure for you to cause an earthquake somewhere. Bosses include Nine Headed Silver Dragons, Laser Blasting Zombie Unicorns, A Gigantic Magical Flying Chalupa, 3-Headed Ruby Colored Football Playing Zombies Drinking Blood, The Awesome Face, and THE GAME.
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